The perception that the world has turned upside down, with the night and the day flipped in the sky.
Thursday, September 8, 2011
Project 2 - Some of the Precedents
The perception that the world has turned upside down, with the night and the day flipped in the sky.
Project 2 - A Short Artists Statement
This project is a creation of interaction, where the simple
act of interaction becomes the exciting factor of the outcome. Interaction in
programming can come in many forms, be it through the simple movement of the
mouse, click of a button, or mashing of the keyboard. Interaction is the key
element to ensuring that life is worthy of living, and preventing time from
falling into a monotonous, dragging pace.
Interaction and the flow of time therefore become one and the same.
With time being such a key factor of this world, this design is intended to become a visualisation of the relationship between time and interaction. Through the interaction of a simple mouse click, time shall skip a beat and advance, only to return back upon itself without further interaction. This design asks the user to maintain and build the interaction, pushing through time until the world itself turns upon its head and the user acts witness to the result of wishing for time to fly by.
Interaction and the flow of time therefore become one and the same.
With time being such a key factor of this world, this design is intended to become a visualisation of the relationship between time and interaction. Through the interaction of a simple mouse click, time shall skip a beat and advance, only to return back upon itself without further interaction. This design asks the user to maintain and build the interaction, pushing through time until the world itself turns upon its head and the user acts witness to the result of wishing for time to fly by.
Live and enjoy the present day, tomorrow will come with time.
"The longer you wait for the future, the shorter it will be" - Loesje
Project 2 - Time Flies Until the World Turns Upside Down
Click and click till your fingers get sore and the world begins to turn. Make the seconds go by, the minutes, the hours, then even the day as the world rotates and your fingers thump.
Wednesday, September 7, 2011
Project 2 - As Time Speeds Up, Faster and Faster
Some screen captures from further into the interaction, as time speeds up and the output changes to something quite different and appealing
Project 2 - First Interactive Clock Attempts
The first attempts at creating an interactive clock resulted in a jagged, crude output. However, the base structure is there. With each click, time speeds up by a particular percentage, then begins to reverse back to the correct time in between each successive click, resulting in a clock that is constantly righting itself whenever time is wronged.
Project 2 - Randomised Movements
A small play with loops, variables and rotation, this is a representation of the fragile nature of time, always changing and adapting, following a seemingly random pattern.
Project 2 - Time Flies Until the World Turns Upside Down
This project is a creation of interaction, where the simple act of interaction becomes the exciting factor of the outcome. Interaction in programming can come in many forms, be it through the simple movement of the mouse, click of a button, or mashing of the keyboard. Interaction is the key element to ensuring that life is worthy of living, and preventing time from falling into a monotonous, dragging pace.
Interaction and the flow of time therefore become one and the same.
With time being such a key factor of this world, this design is intended to become a visualisation of the relationship between time and interaction. Through the interaction of a simple mouse click, time shall skip a beat and advance, only to return back upon itself without further interaction. This design asks the user to maintain and build the interaction, pushing through time itself until the world itself turns upon its head.
The following posts are some of the progress markers for this project, built up in preparation of the final creation.
Interaction and the flow of time therefore become one and the same.
With time being such a key factor of this world, this design is intended to become a visualisation of the relationship between time and interaction. Through the interaction of a simple mouse click, time shall skip a beat and advance, only to return back upon itself without further interaction. This design asks the user to maintain and build the interaction, pushing through time itself until the world itself turns upon its head.
The following posts are some of the progress markers for this project, built up in preparation of the final creation.
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